Никак не могу опубликовать игру( В Идее нормально запускается, прошла все проверки и там и на сайте. Но опубликовать не выходит(((
Может у меня в коде какая-то ошибка, которую я в упор не вижу?
Буду очень благодарна за помощь
package com.javarush.games.minesweeper;
import com.javarush.engine.cell.Color;
import com.javarush.engine.cell.Game;
import java.util.ArrayList;
import java.util.List;
public class MinesweeperGame extends Game {
private static final int SIDE = 20;
private GameObject[][] gameField = new GameObject[SIDE][SIDE];
private int countMinesOnField;
private static final String MINE = "Ø";//"\uD83D\uDCA3";
private static final String FLAG = "¶";//"\uD83D\uDEA9";
private int countFlags;
private boolean isGameStopped;
private int countClosedTiles = SIDE * SIDE;
private int score;
@Override
public void initialize() {
setScreenSize(SIDE, SIDE);
createGame();
}
private void createGame() {
for (int y = 0; y < SIDE; y++) {
for (int x = 0; x < SIDE; x++) {
setCellValue(x, y, "");
}
}
// isGameStopped = false;
for (int y = 0; y < SIDE; y++) {
for (int x = 0; x < SIDE; x++) {
boolean isMine = getRandomNumber(15) < 1;
if (isMine) {
countMinesOnField++;
}
gameField[y][x] = new GameObject(x, y, isMine);
setCellColor(x, y, Color.LIGHTGREY);
}
}
countMineNeighbors();
countFlags = countMinesOnField;
}
private List<GameObject> getNeighbors(GameObject gameObject) {
List<GameObject> result = new ArrayList<>();
for (int y = gameObject.y - 1; y <= gameObject.y + 1; y++) {
for (int x = gameObject.x - 1; x <= gameObject.x + 1; x++) {
if (y < 0 || y >= SIDE) {
continue;
}
if (x < 0 || x >= SIDE) {
continue;
}
if (gameField[y][x] == gameObject) {
continue;
}
result.add(gameField[y][x]);
}
}
return result;
}
private void countMineNeighbors() {
List<GameObject> neighbors;
for (int y = 0; y < SIDE; y++) {
for (int x = 0; x < SIDE; x++) {
if (!gameField[y][x].isMine) {
neighbors = getNeighbors(gameField[y][x]);
for (GameObject neighbor : neighbors) {
if (neighbor.isMine) {
gameField[y][x].countMineNeighbors++;
}
}
}
}
}
}
@Override
public void onMouseLeftClick(int x, int y) {
if (isGameStopped) {
restart();
return;
}
openTile(x, y);
}
@Override
public void onMouseRightClick(int x, int y) {
markTile(x, y);
}
private void markTile(int x, int y) {
if (isGameStopped) {
return;
}
if (gameField[y][x].isOpen) {
return;
}
if (countFlags == 0 && !gameField[y][x].isFlag) {
return;
}
if (!gameField[y][x].isFlag) {
gameField[y][x].isFlag = true;
countFlags--;
setCellValue(x, y, FLAG);
setCellColor(x, y, Color.ORANGE);
} else {
gameField[y][x].isFlag = false;
countFlags++;
setCellValue(x, y, "");
setCellColor(x, y, Color.LIGHTGREY);
}
}
private void openTile(int x, int y) {
if (gameField[y][x].isOpen || gameField[y][x].isFlag || isGameStopped) {
return;
}
if (gameField[y][x].isMine) {
setCellValueEx(x, y, Color.RED, MINE);
gameOver();
return;
} else {
setCellNumber(x, y, gameField[y][x].countMineNeighbors);
}
gameField[y][x].isOpen = true;
countClosedTiles--;
score += 5;
setScore(score);
setCellColor(x, y, Color.FORESTGREEN);
if (!gameField[y][x].isMine && gameField[y][x].countMineNeighbors == 0) {
List<GameObject> neighbors = getNeighbors(gameField[y][x]);
for (GameObject neighbor : neighbors) {
if (!neighbor.isOpen) {
openTile(neighbor.x, neighbor.y);
}
}
setCellValue(x, y, "");
}
if (!gameField[y][x].isMine && gameField[y][x].countMineNeighbors != 0) {
setCellNumber(x, y, gameField[y][x].countMineNeighbors);
}
if (countClosedTiles == countMinesOnField) {
win();
}
}
private void gameOver() {
isGameStopped = true;
showMessageDialog(Color.RED, "Game over", Color.WHITE, 50);
}
private void win() {
isGameStopped = true;
showMessageDialog(Color.YELLOW, "Congratulations!", Color.BLACK, 50);
}
private void restart() {
isGameStopped = false;
countClosedTiles = SIDE * SIDE;
countMinesOnField = 0;
score = 0;
setScore(score);
createGame();
}
}