1 и 4 пункт не проходит. все работает. Что не так подскажите?
package com.javarush.games.minesweeper;
import com.javarush.engine.cell.Color;
import com.javarush.engine.cell.Game;
import java.util.ArrayList;
import java.util.List;
public class MinesweeperGame extends Game {
private static final int SIDE = 9;
private GameObject[][] gameField = new GameObject[SIDE][SIDE];
private int countMinesOnField;
private static final String MINE = "\uD83D\uDCA3";
private static final String FLAG = "\uD83D\uDEA9";
private int countFlags;
@Override
public void initialize() {
setScreenSize(SIDE, SIDE);
createGame();
}
private void openTile(int x, int y){
gameField[y][x].isOpen = true;
setCellColor(x, y, Color.GREEN);
// отрисовка мины
if(gameField[y][x].isMine){
setCellValue(x,y, MINE);
}
// ОТРИСОВКА пустых соседей
else if(gameField[y][x].isMine == false && gameField[y][x].countMineNeighbors == 0){
List <GameObject> neighborsWithoutMines;
neighborsWithoutMines = getNeighbors(gameField[y][x]);
for(int i = 0; i < neighborsWithoutMines.size(); i++){
if(neighborsWithoutMines.get(i).isOpen == false && neighborsWithoutMines.get(i).countMineNeighbors == 0){
setCellValue(neighborsWithoutMines.get(i).x,neighborsWithoutMines.get(i).y,"");
openTile(neighborsWithoutMines.get(i).x,neighborsWithoutMines.get(i).y);
}
}
}
// отрисовка количество соседей-мин
else if(gameField[y][x].isMine != true && gameField[y][x].countMineNeighbors != 0){
setCellNumber(x, y, gameField[y][x].countMineNeighbors);
}
}
private void createGame() {
for (int y = 0; y < SIDE; y++) {
for (int x = 0; x < SIDE; x++) {
boolean isMine = getRandomNumber(10) < 1;
if (isMine) {
countMinesOnField++;
}
gameField[y][x] = new GameObject(x, y, isMine);
setCellColor(x, y, Color.ORANGE);
}
}
countMineNeighbors();
countFlags = countMinesOnField;
}
private void countMineNeighbors(){
for (int y = 0; y < SIDE; y++) {
for (int x = 0; x < SIDE; x++) {
List <GameObject> neighborsWithMines;
if(gameField[y][x].isMine){
continue;
}
neighborsWithMines = getNeighbors(gameField[y][x]);
for(int i = 0; i< neighborsWithMines.size(); i++){
if(neighborsWithMines.get(i).isMine ){
gameField[y][x].countMineNeighbors++;
}
}
}
}
}
private List<GameObject> getNeighbors(GameObject gameObject) {
List<GameObject> result = new ArrayList<>();
for (int y = gameObject.y - 1; y <= gameObject.y + 1; y++) {
for (int x = gameObject.x - 1; x <= gameObject.x + 1; x++) {
if (y < 0 || y >= SIDE) {
continue;
}
if (x < 0 || x >= SIDE) {
continue;
}
if (gameField[y][x] == gameObject) {
continue;
}
result.add(gameField[y][x]);
}
}
return result;
}
public void onMouseLeftClick(int x, int y){
openTile(x, y);
}
}