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Ivan Zaitsev
Tahap
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Corak Reka Bentuk dalam Java [Bahagian 2]

Diterbitkan dalam kumpulan
Hai semua. Dalam topik lama saya , saya menerangkan secara ringkas setiap corak, dalam topik ini saya akan cuba menunjukkan secara terperinci cara menggunakan corak.
Corak Reka Bentuk dalam Java [Bahagian 2] - 1

Generatif

Singleton

Penerangan :
  • Mengehadkan penciptaan satu contoh kelas dan menyediakan akses kepada satu-satunya objeknya. Pembina kelas adalah peribadi. Kaedah ini getInstance()mencipta hanya satu contoh kelas.
Pelaksanaan:
class Singleton {
    private static Singleton instance = null;
    private Singleton() {}
    public static Singleton getInstance() {
        if (instance == null) {
            instance = new Singleton();
		}
        return instance;
    }
    public void setUp() {
        System.out.println("setUp");
    }
}

public class SingletonTest {//тест
    public static void main(String[] args){
        Singleton singelton = Singleton.getInstance();
        singelton.setUp();
    }
}

Kilang

Penerangan :
  • Digunakan apabila kita mempunyai kelas super dengan berbilang subkelas dan berdasarkan input kita perlu mengembalikan satu daripada subkelas. Kelas tidak tahu jenis objek yang harus dibuatnya. Objek dicipta bergantung pada data yang masuk.
Pelaksanaan:
class Factory {
    public OS getCurrentOS(String inputos) {
        OS os = null;
        if (inputos.equals("windows")) {
            os = new windowsOS();
        } else if (inputos.equals("linux")) {
            os = new linuxOS();
        } else if (inputos.equals("mac")) {
            os = new macOS();
        }
        return os;
    }
}
interface OS {
    void getOS();
}
class windowsOS implements OS {
    public void getOS () {
        System.out.println("применить для виндовс");
    }
}
class linuxOS implements OS {
    public void getOS () {
        System.out.println("применить для линукс");
    }
}
class macOS implements OS {
    public void getOS () {
        System.out.println("применить для мак");
    }
}

public class FactoryTest {//тест
    public static void main(String[] args){
        String win = "linux";
        Factory factory = new Factory();
        OS os = factory.getCurrentOS(win);
        os.getOS();
    }
}

Kilang Abstrak

Penerangan :
  • Membolehkan anda memilih pelaksanaan kilang tertentu daripada keluarga kilang yang mungkin. Mencipta keluarga objek yang berkaitan. Mudah dikembangkan.
Pelaksanaan:
interface Lada {
    long getLadaPrice();
}
interface Ferrari {
    long getFerrariPrice();
}
interface Porshe {
    long getPorshePrice();
}
interface InteAbsFactory {
    Lada getLada();
    Ferrari getFerrari();
    Porshe getPorshe();
}
class UaLadaImpl implements Lada {// первая
    public long getLadaPrice() {
        return 1000;
    }
}
class UaFerrariImpl implements Ferrari {
    public long getFerrariPrice() {
        return 3000;
    }
}
class UaPorsheImpl implements Porshe {
    public long getPorshePrice() {
        return 2000;
    }
}
class UaCarPriceAbsFactory implements InteAbsFactory {
    public Lada getLada() {
        return new UaLadaImpl();
    }
    public Ferrari getFerrari() {
        return new UaFerrariImpl();
    }
    public Porshe getPorshe() {
        return new UaPorsheImpl();
    }
}// первая
class RuLadaImpl implements Lada {// вторая
    public long getLadaPrice() {
        return 10000;
    }
}
class RuFerrariImpl implements Ferrari {
    public long getFerrariPrice() {
        return 30000;
    }
}
class RuPorsheImpl implements Porshe {
    public long getPorshePrice() {
        return 20000;
    }
}
class RuCarPriceAbsFactory implements InteAbsFactory {
    public Lada getLada() {
        return new RuLadaImpl();
    }
    public Ferrari getFerrari() {
        return new RuFerrariImpl();
    }
    public Porshe getPorshe() {
        return new RuPorsheImpl();
    }
}// вторая

public class AbstractFactoryTest {//тест
    public static void main(String[] args) {
        String country = "UA";
        InteAbsFactory ifactory = null;
        if(country.equals("UA")) {
            ifactory = new UaCarPriceAbsFactory();
        } else if(country.equals("RU")) {
            ifactory = new RuCarPriceAbsFactory();
        }

        Lada lada = ifactory.getLada();
        System.out.println(lada.getLadaPrice());
    }
}

pembina

Penerangan :
  • Digunakan untuk mencipta objek kompleks menggunakan objek mudah. Secara beransur-ansur ia mencipta objek yang lebih besar daripada objek yang kecil dan mudah. Membolehkan anda menukar perwakilan dalaman produk akhir.
Pelaksanaan:
class Car {
    public void buildBase() {
        print("Doing корпус");
    }
    public void buildWheels() {
        print("Ставим колесо");
    }
    public void buildEngine(Engine engine) {
        print("Ставим движок: " + engine.getEngineType());
    }
    private void print(String msg){
        System.out.println(msg);
    }
}
interface Engine {
    String getEngineType();
}
class OneEngine implements Engine {
    public String getEngineType() {
        return "Первый двигатель";
    }
}
class TwoEngine implements Engine {
    public String getEngineType() {
        return "Второй двигатель";
    }
}
abstract class Builder {
    protected Car car;
    public abstract Car buildCar();
}
class OneBuilderImpl extends Builder {
    public OneBuilderImpl(){
        car = new Car();
    }
    public Car buildCar() {
        car.buildBase();
        car.buildWheels();
        Engine engine = new OneEngine();
        car.buildEngine(engine);
        return car;
    }
}
class TwoBuilderImpl extends Builder {
    public TwoBuilderImpl(){
        car = new Car();
    }
    public Car buildCar() {
        car.buildBase();
        car.buildWheels();
        Engine engine = new OneEngine();
        car.buildEngine(engine);
        car.buildWheels();
        engine = new TwoEngine();
        car.buildEngine(engine);
        return car;
    }
}
class Build {
    private Builder builder;
    public Build(int i){
        if(i == 1) {
            builder = new OneBuilderImpl();
        } else if(i == 2) {
            builder = new TwoBuilderImpl();
        }
    }
    public Car buildCar(){
        return builder.buildCar();
    }
}

public class BuilderTest {//тест
    public static void main(String[] args) {
        Build build = new Build(1);
        build.buildCar();
    }
}

Prototaip

Penerangan :
  • Membantu mencipta objek pendua dengan prestasi yang lebih baik, bukannya mencipta yang baharu, klon yang dikembalikan bagi objek sedia ada dibuat. Mengklon objek sedia ada.
Pelaksanaan:
interface Copyable {
    Copyable copy();
}
class ComplicatedObject implements Copyable {
    private Type type;
    public enum Type {
        ONE, TWO
    }
    public ComplicatedObject copy() {
        ComplicatedObject complicatedobject = new ComplicatedObject();
        return complicatedobject;
    }
    public void setType(Type type) {
        this.type = type;
    }
}

public class PrototypeTest {//тест
    public static void main(String[] args) {
        ComplicatedObject prototype = new ComplicatedObject();
        ComplicatedObject clone = prototype.copy();
        clone.setType(ComplicatedObject.Type.ONE);
    }
}

berstruktur

Penyesuai

Penerangan :
  • Menggunakan corak, kita boleh menggabungkan dua objek yang tidak serasi. Penukar antara dua objek yang tidak serasi.
Pelaksanaan:
class PBank {
	private int balance;
	public PBank() { balance = 100; }
	public void getBalance() {
		System.out.println("PBank balance = " + balance);
	}
}
class ABank {
	private int balance;
	public ABank() { balance = 200; }
	public void getBalance() {
		System.out.println("ABank balance = " + balance);
	}
}
class PBankAdapter extends PBank {
	private ABank abank;
	public PBankAdapter(ABank abank) {
		this.abank = abank;
	}
	public void getBalance() {
		abank.getBalance();
	}
}

public class AdapterTest {//тест
	public static void main(String[] args) {
		PBank pbank = new PBank();
		pbank.getBalance();
		PBankAdapter abank = new PBankAdapter(new ABank());
		abank.getBalance();
	}
}

Komposit

Penerangan :
  • Mengumpul berbilang objek ke dalam struktur pokok menggunakan satu kelas. Membolehkan anda bekerja dengan beberapa kelas melalui satu objek.
Pelaksanaan:
import java.util.ArrayList;
import java.util.List;
interface Car {
    void draw(String color);
}
class SportCar implements Car {
    public void draw(String color) {
        System.out.println("SportCar color: " + color);
    }
}
class UnknownCar implements Car {
    public void draw(String color) {
        System.out.println("UnknownCar color: " + color);
    }
}
class Drawing implements Car {
    private List<Car> cars = new ArrayList<Car>();
    public void draw(String color) {
        for(Car car : cars) {
            car.draw(color);
        }
    }
    public void add(Car s){
        this.cars.add(s);
    }
    public void clear(){
		System.out.println();
        this.cars.clear();
    }
}

public class CompositeTest {//тест
    public static void main(String[] args) {
        Car sportCar = new SportCar();
        Car unknownCar = new UnknownCar();
        Drawing drawing = new Drawing();
        drawing.add(sportCar);
        drawing.add(unknownCar);
        drawing.draw("green");
        drawing.clear();
        drawing.add(sportCar);
        drawing.add(unknownCar);
        drawing.draw("white");
    }
}

proksi

Penerangan :
  • Mewakili objek yang boleh mengawal objek lain dengan memintas panggilan mereka. Ia adalah mungkin untuk memintas panggilan ke objek asal.
Pelaksanaan:
interface Image {
    void display();
}
class RealImage implements Image {
    private String file;
    public RealImage(String file){
        this.file = file;
        load(file);
    }
    private void load(String file){
        System.out.println("Загрузка " + file);
    }
    public void display() {
        System.out.println("Просмотр " + file);
    }
}
class ProxyImage implements Image {
    private String file;
    private RealImage image;
    public ProxyImage(String file){
        this.file = file;
    }
    public void display() {
        if(image == null){
            image = new RealImage(file);
        }
        image.display();
    }
}

public class ProxyTest {//тест
    public static void main(String[] args) {
        Image image = new ProxyImage("test.jpg");
        image.display();
        image.display();
    }
}

Flyweight

Penerangan :
  • Daripada mencipta sejumlah besar objek serupa, objek digunakan semula. Menjimatkan ingatan.
Pelaksanaan:
class Flyweight {
    private int row;
    public Flyweight(int row) {
        this.row = row;
        System.out.println("ctor: " + this.row);
    }
    void report(int col) {
        System.out.print(" " + row + col);
    }
}

class Factory {
    private Flyweight[] pool;
    public Factory(int maxRows) {
        pool = new Flyweight[maxRows];
    }
    public Flyweight getFlyweight(int row) {
        if (pool[row] == null) {
            pool[row] = new Flyweight(row);
        }
        return pool[row];
    }
}

public class FlyweightTest {//тест
    public static void main(String[] args) {
        int rows = 5;
        Factory theFactory = new Factory(rows);
        for (int i = 0; i < rows; i++) {
            for (int j = 0; j < rows; j++) {
                theFactory.getFlyweight(i).report(j);
            }
            System.out.println();
        }
    }
}

Fasad

Penerangan :
  • Menyembunyikan sistem kelas yang kompleks dengan menghantar semua panggilan ke objek tunggal. Meletakkan panggilan ke berbilang objek kompleks ke dalam satu objek.
Pelaksanaan:
interface Car {
    void start();
    void stop();
}
class Key implements Car {
    public void start() {
        System.out.println("Вставить ключи");
    }
    public void stop() {
        System.out.println("Вытянуть ключи");
    }
}
class Engine implements Car {
    public void start() {
        System.out.println("Запустить двигатель");
    }
    public void stop() {
        System.out.println("Остановить двигатель");
    }
}
class Facade {
    private Key key;
    private Engine engine;
    public Facade() {
        key = new Key();
        engine = new Engine();
    }
    public void startCar() {
        key.start();
        engine.start();
    }
    public void stoptCar() {
        key.stop();
        engine.stop();
    }
}

public class FacadeTest {//тест
    public static void main(String[] args) {
        Facade facade = new Facade();
        facade.startCar();
        System.out.println();
        facade.stoptCar();
    }
}

Jambatan

Penerangan :
  • Mengasingkan pelaksanaan dan pengabstrakan, menjadikannya mungkin untuk mengubahnya secara bebas antara satu sama lain. Menjadikan kelas konkrit bebas daripada kelas pelaksanaan antara muka.
Pelaksanaan:
interface Engine {
    void setEngine();
}
abstract class Car {
    protected Engine engine;
    public Car(Engine engine){
        this.engine = engine;
    }
    abstract public void setEngine();
}
class SportCar extends Car {
    public SportCar(Engine engine) {
        super(engine);
    }
    public void setEngine() {
        System.out.print("SportCar engine: ");
        engine.setEngine();
    }
}
class UnknownCar extends Car {
    public UnknownCar(Engine engine) {
        super(engine);
    }
    public void setEngine() {
        System.out.print("UnknownCar engine: ");
        engine.setEngine();
    }
}
class SportEngine implements Engine {
    public void setEngine(){
        System.out.println("sport");
    }
}
class UnknownEngine implements Engine {
    public void setEngine(){
        System.out.println("unknown");
    }
}
public class BridgeTest {//тест
    public static void main(String[] args) {
        Car sportCar = new SportCar(new SportEngine());
        sportCar.setEngine();
        System.out.println();
        Car unknownCar = new UnknownCar(new UnknownEngine());
        unknownCar.setEngine();
    }
}

Penghias

Penerangan :
  • Menambah fungsi baharu pada objek sedia ada tanpa mengikat strukturnya.
Pelaksanaan:
interface Car {
    void draw();
}
class SportCar implements Car {
    public void draw() {
        System.out.println("SportCar");
    }
}
class UnknownCar implements Car {
    public void draw() {
        System.out.println("UnknownCar");
    }
}
abstract class CarDecorator implements Car {
    protected Car decorated;
    public CarDecorator(Car decorated){
        this.decorated = decorated;
    }
    public void draw(){
        decorated.draw();
    }
}
class BlueCarDecorator extends CarDecorator {
    public BlueCarDecorator(Car decorated) {
        super(decorated);
    }
    public void draw() {
        decorated.draw();
        setColor();
    }
    private void setColor(){
        System.out.println("Color: red");
    }
}

public class DecoratorTest {//тест
    public static void main(String[] args) {
        Car sportCar = new SportCar();
        Car blueUnknownCar = new BlueCarDecorator(new UnknownCar());
        sportCar.draw();
        System.out.println();
        blueUnknownCar.draw();
    }
}

Tingkah laku

Kaedah Templat

Penerangan :
  • Membolehkan anda mentakrifkan asas algoritma dan membenarkan subkelas mengatasi langkah tertentu algoritma tanpa mengubah struktur keseluruhannya.
Pelaksanaan:
abstract class Car {
    abstract void startEngine();
    abstract void stopEngine();

    public final void start(){
        startEngine();
        stopEngine();
    }
}
class OneCar extends Car {
    public void startEngine() {
        System.out.println("Start engine.");
    }
    public void stopEngine() {
        System.out.println("Stop engine.");
    }
}
class TwoCar extends Car {
    public void startEngine() {
        System.out.println("Start engine.");
    }
    public void stopEngine() {
        System.out.println("Stop engine.");
    }
}

public class TemplateTest {//тест
    public static void main(String[] args) {
        Car car1 = new OneCar();
        car1.start();
        System.out.println();
        Car car2 = new TwoCar();
        car2.start();
    }
}

Pengantara

Penerangan :
  • Menyediakan kelas pengantara yang mengendalikan semua komunikasi antara kelas yang berbeza.
Pelaksanaan:
class Mediator {
    public static void sendMessage(User user, String msg){
        System.out.println(user.getName() + ": " + msg);
    }
}
class User {
    private String name;
    public User(String name){
        this.name  = name;
    }
    public String getName() {
        return name;
    }
    public void sendMessage(String msg){
        Mediator.sendMessage(this, msg);
    }
}

public class MediatorTest {//тест
    public static void main(String[] args) {
        User user1 = new User("user1");
        User user2 = new User("user2");
        user1.sendMessage("message1");
        user2.sendMessage("message2");
    }
}

Rantaian Tanggungjawab

Penerangan :
  • Membolehkan anda mengelakkan pergantungan ketat pengirim permintaan pada penerimanya, sementara permintaan itu boleh diproses oleh beberapa objek.
Pelaksanaan:
interface Payment {
    void setNext(Payment payment);
    void pay();
}
class VisaPayment implements Payment {
    private Payment payment;
    public void setNext(Payment payment) {
        this.payment = payment;
    }
    public void pay() {
        System.out.println("Visa Payment");
    }
}
class PayPalPayment implements Payment {
    private Payment payment;
    public void setNext(Payment payment) {
        this.payment = payment;
    }
    public void pay() {
        System.out.println("PayPal Payment");
    }
}

public class ChainofResponsibilityTest {//тест
    public static void main(String[] args) {
        Payment visaPayment = new VisaPayment();
        Payment payPalPayment = new PayPalPayment();
        visaPayment.setNext(payPalPayment);
        visaPayment.pay();
    }
}

Pemerhati

Penerangan :
  • Membenarkan satu objek memerhatikan tindakan yang berlaku pada objek lain.
Pelaksanaan:
import java.util.ArrayList;
import java.util.List;
interface Observer {
    void event(List<String> strings);
}
class University {
    private List<Observer> observers = new ArrayList<Observer>();
    private List<String> students = new ArrayList<String>();
    public void addStudent(String name) {
        students.add(name);
        notifyObservers();
    }
    public void removeStudent(String name) {
        students.remove(name);
        notifyObservers();
    }
    public void addObserver(Observer observer){
        observers.add(observer);
    }
    public void removeObserver(Observer observer) {
        observers.remove(observer);
    }
    public void notifyObservers(){
        for (Observer observer : observers) {
            observer.event(students);
        }
    }
}
class Director implements Observer {
    public void event(List<String> strings) {
        System.out.println("The list of students has changed: " + strings);
    }
}

public class ObserverTest {//тест
    public static void main(String[] args) {
        University university = new University();
        Director director = new Director();
        university.addStudent("Vaska");
        university.addObserver(director);
        university.addStudent("Anna");
        university.removeStudent("Vaska");
    }
}

Strategi

Penerangan :
  • Mentakrifkan beberapa algoritma yang membenarkan interaksi antara mereka. Algoritma strategi boleh diubah semasa pelaksanaan program.
Pelaksanaan:
interface Strategy {
    void download(String file);
}
class DownloadWindownsStrategy implements Strategy {
    public void download(String file) {
        System.out.println("windows download: " + file);
    }
}
class DownloadLinuxStrategy implements Strategy {
    public void download(String file) {
        System.out.println("linux download: " + file);
    }
}
class Context {
    private Strategy strategy;
    public Context(Strategy strategy){
        this.strategy = strategy;
    }
    public void download(String file){
        strategy.download(file);
    }
}

public class StrategyTest {//тест
    public static void main(String[] args) {
        Context context = new Context(new DownloadWindownsStrategy());
        context.download("file.txt");
        context = new Context(new DownloadLinuxStrategy());
        context.download("file.txt");
    }
}

Perintah

Penerangan :
  • Membolehkan anda merangkum pelbagai operasi ke dalam objek yang berasingan.
Pelaksanaan:
interface Command {
    void execute();
}
class Car {
    public void startEngine() {
        System.out.println("запустить двигатель");
    }
    public void stopEngine() {
        System.out.println("остановить двигатель");
    }
}
class StartCar implements Command {
    Car car;
    public StartCar(Car car) {
        this.car = car;
    }
    public void execute() {
        car.startEngine();
    }
}
class StopCar implements Command {
    Car car;
    public StopCar(Car car) {
        this.car = car;
    }
    public void execute() {
        car.stopEngine();
    }
}
class CarInvoker {
    public Command command;
    public CarInvoker(Command command){
        this.command = command;
    }
    public void execute(){
        this.command.execute();
    }
}

public class CommandTest {//тест
    public static void main(String[] args) {
        Car car = new Car();
        StartCar startCar = new StartCar(car);
        StopCar stopCar = new StopCar(car);
        CarInvoker carInvoker = new CarInvoker(startCar);
        carInvoker.execute();
    }
}

negeri

Penerangan :
  • Membenarkan objek menukar kelakuannya bergantung pada keadaannya.
Pelaksanaan:
interface State {
    void doAction();
}
class StartPlay implements State {
    public void doAction() {
        System.out.println("start play");
    }
}
class StopPlay implements State {
    public void doAction() {
        System.out.println("stop play");
    }
}
class PlayContext implements State {
    private State state;
    public void setState(State state){
        this.state = state;
    }
    public void doAction() {
        this.state.doAction();
    }
}

public class StateTest {//тест
    public static void main(String[] args) {
        PlayContext playContext = new PlayContext();
        State startPlay = new StartPlay();
        State stopPlay = new StopPlay();
        playContext.setState(startPlay);
        playContext.doAction();
        playContext.setState(stopPlay);
        playContext.doAction();
    }
}

Pelawat

Penerangan :
  • Digunakan untuk memudahkan operasi pada pengelompokan objek yang berkaitan.
Pelaksanaan:
interface Visitor {
    void visit(SportCar sportCar);
    void visit(Engine engine);
    void visit(Whell whell);
}
interface Car {
    void accept(Visitor visitor);
}
class Engine implements Car {
    public void accept(Visitor visitor) {
        visitor.visit(this);
    }
}
class Whell implements Car {
    public void accept(Visitor visitor) {
        visitor.visit(this);
    }
}
class SportCar implements Car {
    Car[] cars;
    public SportCar(){
        cars = new Car[]{new Engine(), new Whell()};
    }
    public void accept(Visitor visitor) {
        for (int i = 0; i < cars.length; i++) {
            cars[i].accept(visitor);
        }
        visitor.visit(this);
    }
}
class CarVisitor implements Visitor {
    public void visit(SportCar computer) {
        print("car");
    }
    public void visit(Engine engine) {
        print("engine");
    }
    public void visit(Whell whell) {
        print("whell");
    }
    private void print(String string) {
        System.out.println(string);
    }
}

public class VisitorTest {//тест
    public static void main(String[] args) {
        Car computer = new SportCar();
        computer.accept(new CarVisitor());
    }
}

Jurubahasa

Penerangan :
  • Membolehkan anda mentakrifkan tatabahasa bahasa yang mudah untuk domain masalah.
Pelaksanaan:
interface Expression {
    String interpret(Context context);
}
class Context {
    public String getLowerCase(String s){
        return s.toLowerCase();
    }
    public String getUpperCase(String s){
        return s.toUpperCase();
    }
}
class LowerExpression implements Expression {
    private String s;
    public LoverExpression(String s) {
        this.s = s;
    }
    public String interpret(Context context) {
        return context.getLoverCase(s);
    }
}
class UpperExpression implements Expression {
    private String s;
    public UpperExpression(String s) {
        this.s = s;
    }
    public String interpret(Context context) {
        return context.getUpperCase(s);
    }
}

public class InterpreterTest {//тест
    public static void main(String[] args) {
        String str = "TesT";
        Context context = new Context();
        Expression loverExpression = new LoverExpression(str);
        str = loverExpression.interpret(context);
        System.out.println(str);
        Expression upperExpression = new UpperExpression(str);
        str = upperExpression.interpret(context);
        System.out.println(str);
    }
}

Iterator

Penerangan :
  • Secara berurutan mengakses elemen objek koleksi tanpa mengetahui perwakilan asasnya.
Pelaksanaan:
interface Iterator {
    boolean hasNext();
    Object next();
}
class Numbers {
    public int num[] = {1 , 2, 3};
    public Iterator getIterator() {
        return new NumbersIterator();
    }
    private class NumbersIterator implements Iterator {
        int ind;
        public boolean hasNext() {
            if(ind < num.length) return true;
            return false;
        }
        public Object next() {
            if(this.hasNext()) return num[ind++];
            return null;
        }
    }
}

public class IteratorTest {//тест
    public static void main(String[] args) {
        Numbers numbers = new Numbers();
        Iterator iterator = numbers.getIterator();
        while (iterator.hasNext()) {
            System.out.println(iterator.next());
        }
    }
}

Memento (Penjaga)

Penerangan :
  • Membolehkan anda menyimpan keadaan semasa objek; keadaan ini boleh dipulihkan kemudian. Tidak memecahkan enkapsulasi.
Pelaksanaan:
import java.util.ArrayList;
import java.util.List;
class Memento {
    private String name;
    private int age;
    public Memento(String name, int age){
        this.name = name;
        this.age = age;
    }
    public String getName() {
        return name;
    }
    public int getAge() {
        return age;
    }
}
class User {
    private String name;
    private int age;
    public User(String name, int age) {
        this.name = name;
        this.age = age;
        System.out.println(String.format("create: name = %s, age = %s", name, age));
    }
    public Memento save(){
        System.out.println(String.format("save: name = %s, age = %s", name, age));
        return new Memento(name, age);
    }
    public void restore(Memento memento){
        name = memento.getName();
        age = memento.getAge();
        System.out.println(String.format("restore: name = %s, age = %s", name, age));
    }
}
class SaveUser {
    private List<Memento> list = new ArrayList<Memento>();
    public void add(Memento memento){
        list.
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