Не проходит по последнему пункту
package com.javarush.games.minesweeper;
import com.javarush.engine.cell.Color;
import com.javarush.engine.cell.Game;
import java.util.ArrayList;
import java.util.List;
public class MinesweeperGame extends Game {
private static final String MINE = "\uD83D\uDCA3";
private static final String FLAG = "\uD83D\uDEA9";
private static final int SIDE = 9;
private GameObject[][] gameField = new GameObject[SIDE][SIDE];
private int countMinesOnField;
private int countFlags;
@Override
public void initialize() {
setScreenSize(SIDE, SIDE);
createGame();
}
private void createGame() {
for (int y = 0; y < SIDE; y++) {
for (int x = 0; x < SIDE; x++) {
boolean isMine = getRandomNumber(10) < 1;
if (isMine) {
countMinesOnField++;
}
gameField[y][x] = new GameObject(x, y, isMine);
setCellColor(x, y, Color.ORANGE);
}
}
countFlags = countMinesOnField;
countMineNeighbors();
}
private List<GameObject> getNeighbors(GameObject gameObject) {
List<GameObject> result = new ArrayList<>();
for (int y = gameObject.y - 1; y <= gameObject.y + 1; y++) {
for (int x = gameObject.x - 1; x <= gameObject.x + 1; x++) {
if (y < 0 || y >= SIDE) {
continue;
}
if (x < 0 || x >= SIDE) {
continue;
}
if (gameField[y][x] == gameObject) {
continue;
}
result.add(gameField[y][x]);
}
}
return result;
}
private void countMineNeighbors() {
List<GameObject> neighbors = null;
GameObject gameObject = null;
for(int y = 0; y < SIDE; y++){
for(int x = 0; x < SIDE; x++){
gameObject = gameField[y][x];
if (gameObject.isMine)
continue;
neighbors = getNeighbors(gameObject);
setNumOfMineNeighbors(gameObject, neighbors);
}
}
}
private void setNumOfMineNeighbors(GameObject gameObject, List<GameObject> neighbors){
for(GameObject neighbor : neighbors){
if(neighbor.isMine) gameObject.countMineNeighbors++;
}
}
@Override
public void onMouseLeftClick(int x, int y){
openTile(x, y);
}
private void openTile (int x, int y){
GameObject gameObject = gameField[y][x];
if(gameObject.isMine) {
setCellValue(x, y, MINE);
setCellColor(x, y, Color.RED);
} else if (!gameObject.isMine && gameObject.countMineNeighbors == 0){
gameObject.isOpen = true;
checkNeighbors(gameObject);
// setCellColor(x, y, Color.GREY);
System.out.print("");
} else {
setCellNumber(x, y, gameObject.countMineNeighbors);
setCellColor(x, y, Color.GREEN);
}
gameObject.isOpen = true;
}
private void checkNeighbors(GameObject gameObject){
for(GameObject neighbor : getNeighbors(gameObject)){
if(!neighbor.isOpen){
openTile(neighbor.x, neighbor.y);
}
}
}
}